In-game lighting for EA GAMES
007: EVERYTHING OR NOTHING (2004) achieved Platinum Hits status on the Xbox.
Visualized and authored in-game lighting of worlds, interiors and characters.
Various lighting techniques such as lightmaps, vertex lighting and dynamic lighting were
implemented. Lights authored in Maya.
007: EVERYTHING OR NOTHING (2004) achieved Platinum Hits status on the Xbox.
Visualized and authored in-game lighting of worlds, interiors and characters.
Various lighting techniques such as lightmaps, vertex lighting and dynamic lighting were
implemented. Lights authored in Maya.