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Interactive In-game lighting for EA GAMES

In-game lighting for EA GAMES
007: EVERYTHING OR NOTHING (2004) achieved Platinum Hits status on the Xbox.
Visualized and authored in-game lighting of worlds, interiors and characters.
Various lighting techniques such as lightmaps, vertex lighting and dynamic lighting were
implemented. Lights authored in Maya.
Interactive In-game lighting for EA GAMES
Published:

Interactive In-game lighting for EA GAMES

Environment and character (entity) lighting for 3D games. Interactive lighting, the characters move through the space they react in real time to Read More

Published: